If it's TIN generation from 3D points that you want, it's hard to beat
Shewchuk's library called 'Triangle', as mentioned by Traian below.

For the related subject of triangulation of polygons, i've got a summary of
all known open-source options at
http://vterrain.org/Implementation/Libs/triangulate.html  It turns out that
'Triangle' is great for that too.

-Ben

> -----Original Message-----
> From: Traian Stanev
> Sent: Monday, March 02, 2009 8:34 AM
> Subject: [OSGeo-Discuss] RE: Open source TIN code?
> 
> 
> Not sure about the BSD licensing part, but here are some cool TIN
> triangulators which are open source.
> 
> 
> This one (Streaming Delaunay) has BSD-like license, but may be overkill
for
> what you need:
> 
> http://www.cs.unc.edu/~isenburg/sd/
> 
> 
> This one (FIST) has nebulous licensing (different for commercial and non-
> commercial uses):
> 
> http://www.cosy.sbg.ac.at/~held/projects/triang/triang.html
> 
> 
> And finally, this one is pretty good, but also has unclear licensing:
> 
> http://www.cs.cmu.edu/~quake/triangle.html
> 
> 
> 
> Traian
> 
> 
> 
> 
> -----Original Message-----
> From: Michael P. Gerlek
> Sent: Monday, March 02, 2009 1:17 PM
> Subject: [OSGeo-Discuss] Open source TIN code?
> 
> The Community has need of BSD-licensed source code for TIN generation (in
3-
> space).  It doesn't have to be "really good", just good enough for some
> simple demo apps (for example, full-on Delauney support not needed).
> 
> I know there are a bunch of TIN algs out there on the net in various
places,
> but I don't have much experience with any of them.  If anyone has any
> pointers, I'd appreciate it.
> 
> Thanks --
> 
> -mpg

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