radish;420483 Wrote: 
> Right, so you put this agent on the same subnet as the client, not the
> server. It sees the broadcast, and replies with a preset IP (pointing to
> the server which never saw the broadcast because it's on another
> subnet). I can see how it would work, but I've never seen such a thing
> in reality. Should be pretty easy to put together though.

Ah, I start to understand. You want to simulate the server discovery
reply to make the player find the server and connect?
Would this work (the player would have to ignore the IP address of the
proxy)?
Plus you would still have to manually configure the proxy.


-- 
pippin

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