I'm not sure what "too many variables" means, but I count two
adjustments that should be able to compensate for all the variables at
a given point in time:

Player Start Delay (ms)
Player Audio Delay (ms)

It would be great for an iOS device to measure the actual output of all
the devices, and adjust the two variables based on current actual
conditions (ie, taking into account the end result of "too many
variables").  

That is, other variables can likely be compensated for with these two
adjustments -- and as those other environmental factors change, if the
system isn't smart enough with the settings listed below to
self-correct, the user could walk around among the different
zones/devices and use the iOS app again, to get things back in sync. 

It wouldn't be a set-and-forget operation, but it would be much faster
than typing in numbers into the web interface, hoping to dial things
in.

---------------

Separately, there are two user-adjustable preferences about how often
to address sync issues that the server detects:

Minimum Synchronization Adjustment (ms)
Network Packet Latency (ms)

For extra credit, the iOS device could allow adjustment of these --
either recommended values or something fancier.


-- 
nathan_h
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