> Maybe it's hard to compensate the time that the people currently driving
> the development of this project invest. But what *should* be possible is
> to compensate their expenses e.g. for hardware they're buying to test.
>
> Any thoughts how this can be organized? Should we setup a list where
> these people can enter their expenses and others can enter their
> compensation payments? Since I never used Paypal before (and prefer to
> keep it like this), I'd like to be able to pay something without the
> need of a Paypal account.

I'd love to get one of these at some point (even though I don't really
need one), just to show support. (I'm hoping when the 1.0 version is
eventually made available the sale price will include some reasonable
profit.)

Beyond that, I agree that direct payments can be difficult, both
technically and socially. Other ideas include opening up Amazon wish lists
so people can buy something off of them, basically sending someone a nice
gift in return for all this effort (e.g., buying someone a book or an
album as a way of saying thanks).

Even further removed from actual compensation for materials used: people
may have a favorite charity they'd like people to donate to, something
like that.

But sometimes people enjoy doing this work just for the love of doing it,
as a way of giving back to the community, or just for the fun of it. I
totally get that -- it's why I'll sometimes spend an evening debugging the
latest espn.com web page layout to get SuperDateTime working again. (Very
minor compared to all this effort, but perhaps in the same spirit.)

So if it's the latter, everyone involved has my thanks and great respect;
but I'm also happy to contribute to the effort up front or as a future
buyer of this new kit.

SBB


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