I assume that this is by design in order to make the players ready to
resume the stream instantly, and then after a set period the players
conclude that the user does not want to resume and stops the stream.

Correct.

Interestingly, with the PCP, pressing Stop in the PCP web interface
stops the traffic instantly.

Pause and stop are not the same thing.

1. Is there on the LMS web interface or on the players themselves an
equivalent to the "Stop" on the PCP?

Power off.

2. Is there a setting somewhere that determines the time delay from
"Pause" to the cutting of the stream?

I don't think so.
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