Quoting dgpretzel <[EMAIL PROTECTED]>:


How does the buffering actually work?

SB3 Buffer is, from the wiki, http://wiki.slimdevices.com/index.cgi?HardwareComparison:

25Mb (approx. 200 seconds at 128Kbps) compresessed
, plus 28Mb (10 seconds at 44.1 samples/sec) uncompressed

In order to play music with a fast response, an initial threshold triggers the start of playback. The bandwidth of a typical network is a lot more than the playback rate, so you can continue to fill the buffer during playback. In cases of compressed audio in formats native to to the hardware, the data can be sent whie still compressed and thus filling at an even greater rate than the playback.

As such, on a solid network where the buffer is not being reduced periodically from lag, you end up with up to 200 seconds of compressed audio stored on the hardware. Even after SN or slimserver is gone, the hardware continues playing since that was the last instruction given before the server went away.

-kdf
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