I realize this isn't exactly a politically correct response, but ...
If he wants those things, then he could take the time to learn apple script, and do whatever he likes with the browser, including using spark to tie keystrokes to scripts, and doing whatever he likes with safari. Virtual buffers aren't necessary if the content is adequately represented as I believe it is in safari. It bugs me that everyone wants things to work the way they're used to, but yet they refuse to do anything to assist that effort. Sighted as well as blind folks fall prey to this, so I'm not picking on anyone in particular here, just stating a general observation.
On Apr 2, 2006, at 4:16 PM, David Poehlman wrote:

Ah, but safari with vo is not similar to window eyes / jaws. I think it works well, but he'd want all those quick keys and a virtual bufferr....

On Apr 2, 2006, at 2:02 PM, Travis Siegel wrote:

1. A web browser with a feature set similar to that in JAWS or Window-Eyes

Safari works for *most* web browsing functions. I find it misbehaves on sites specifically requiring IE browsers, but 90% of the time,, this isn't consideration (at least with the sites I visit) Only my online classes prove difficult to impossible because they're coded specifically for ie, and if it doesn't detect it, it won't send the content. I don't know if this could be fixed by spoofing the id strings of the browser or not, haven't tried.

2. A fully featured word processor with an outliner and collaboration
tools.
Text edit works for most editing tasks. Nisus writer works too, though it's a bit more work.

3. A personal organization program like Outlook that can handle calendar,
task list, contacts and email that can synchronize with my HP iPAQ

Several apps here, some are more vo friendly than others.
Mac doesn't have a all in one solution for this, nor would I use it if it did, I'm not a fan of all in one apps.
Address book (can sync with phone, I do it all the time)
mail for mail (can take addresses from addressbook)
Ical for calendars, though it's not as vo friendly as it might be, and I prefer squirrelmail with the calendar plugin anyhow. Softcon uses it, and other providers too, it shouldn't be hard to find one.

4.  Skype.
That's easy, use skype for the mac.


5. A spreadsheet with many of the JAWS augmentations so I can work on
complex five year budgets and such.
No clue what you mean by jaws enhancements, but I've not found a spreadsheet on the mac I like anyhow. There are terminal apps that might fill the bill if excell compatibility isn't a concern.



6. A media player that can handle: audible.com, MP3, Daisy, OGG, Real and
most anything I might stumble across that is highly accessible.

Itunes with the audible plugin will handle the audible content. Quicktime, Real player, VLC, and others can do everything else except for the daisy books, which is handled nicely by Katie player. Of course, ITunes can play all the formats except perhaps ogg (havn't tried) and daisy as well, but honestly, I don't use itunes if I can help it.

7. A good compiler and development environment with which I can quickly slap together 3D audio and haptics experiments (Direct X does the job on
Windows).

I'm not sure about accessible environment, but apple's Xtools has everything needed for programming on the mac, including 2d/3d sound support. However, since those tools aren't always the best environment, quicktime's apis work nicely, and with the added benefit of being available on the windows platform as well, so that any programs written using standard c and the quicktime apis is about 90% cross platform compatible. A few if defines, and you've got a program that will compile on windows or mac.

8.  UPNP control software for my research into smart spaces.

Can't help there, don't do that kind of thing.

9.  High quality 3D sound, including HRTF for my research.

Again, quicktime apis will handle most of this, and if it doesn't, the core audio frameworks will.

10. Ability to handle most haptic (force feedback) devices I can buy at
Best Buy or Circuit City for my research.

I'd imagine a lot of the high-end devices will already have apple drivers included, and if not, checking the manufacturer's web site will yield a few not shipped with the devices I'm sure. Apple has a *very* rich environment for game programming, and I expect we'll be seeing a lot of mainstream game developers supporting mac platforms in the coming years.












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