Please accept my
apologies if this has been cross posted to any other lists that you subscribe
to. Ladies and Gentlemen: FuturePlay
2006: The International Academic Conference on the Future of Game Design and
Technology www.futureplay.org
October
10-12, 2006, The Last year
marked the introduction of FuturePlay, a world-class conference on the future
of games design and technology. FuturePlay evolved from the former Computer
Game Technology (CGT) Conference initiated and run by Scope
of the Conference The
FuturePlay conference focuses on three main themes. The first theme, future
game development, addresses academic research and emerging industry trends in
the area of game technology and game design. The second theme, future game
impacts and applications, includes academic research and emerging industry
trends focused on designing games for learning, for gender, for serious
purposes, and to impact society. Finally, the third theme, future game talent,
is designed to provide a number of industry and academic perspectives on the
knowledge, skills, and attitude it takes to excel in the games industry. Future
Play addresses these issues through exciting and thought-provoking keynotes
from leaders in academia and industry, peer-reviewed paper sessions, panel
sessions (including academic and industry discussions), workshops (including
design, technology, and career workshops), and exhibitions of posters, games,
and the latest game technologies and supports from industry-leading vendors.
Continuing with the tradition established by CGT and improved upon by last
year’s conference, the highlight of the games exhibition is a
peer-reviewed competition of games in three categories: Future (experimental)
Games, Serious Games, and Student Games. Topics of
interest to Future Play include, but are not restricted to, the following: * Game
and game engine design *
Artistic design for games * Game
project management and processes *
Software engineering for games *
Artificial intelligence in games *
Graphics modeling and rendering in games *
Animation and motion capture for games *
Networking and multiplayer support for games * Sound
and music for games * Human factors
in games * Game
asset creation and management * Cross
disciplinary issues in game development * Gender
issues in game development * Serious
games *
Applications of game technologies * Games
and learning (educational games) * Social
and ethical issues in games * Game
development curriculum *
Academic issues in gaming education *
Bridging the academia-industry gap *
Experiences and lessons learned from game development in academia and industry Call
for Papers Paper
submissions must present original, unpublished research or experiences.
Late-breaking advances and work-in-progress reports from ongoing research are
also encouraged to be submitted to Future Play. Papers
under review elsewhere MUST NOT
be submitted to Future Play. Authors
are requested to submit long papers of up to 8 single-spaced two-column pages
in 10 or 11pt font. Submissions exceeding this paper size will not be reviewed.
Papers must be submitted electronically in PDF format. Full paper submissions
are preferable, but we will consider all submissions, including abstracts. All
submissions will be peer reviewed and evaluated based on originality, technical
and/or research content/depth, correctness, relevance to conference,
contributions, and readability. Authors
of accepted papers will be invited to present a 20 minute individual
presentation at the FuturePlay conference. Individual presentations will be
grouped by topic by conference organizers into sessions. Accepted
papers will also be included in the distributed and online proceedings. Please
upload your paper submission directly into our paper review system. This is
accessible through www.futureplay.org.
You may
also direct questions on paper sessions to [EMAIL PROTECTED] Important
dates in the paper submission process include the following: Submission
deadline: July 28, 2006 Notification:
August 16, 2006 Call
for Posters Poster
submissions must present original, unpublished research or experiences.
Late-breaking advances and work-in-progress reports from ongoing research are
also encouraged to be submitted to Future Play. Posters
under review elsewhere MUST NOT
be submitted to Future Play. To submit
to the poster session, please write an abstract of the research or experiences
that you wish to present during the poster session (500 words maximum.)
Abstracts must be submitted electronically in PDF format. Detailed instructions
on electronic submission will be made available through the Future Play website
in the near future. Questions
on poster sessions can be directed to [EMAIL PROTECTED] Accepted
posters will be exhibited during selected poster session times at the
FuturePlay conference. Important
dates in the paper submission process include the following: Submission
deadline: August 18, 2006 Notification:
September 1, 2006 Submission for the games runs May
1, 2006 through September 8, 2006 Early Bird Student
$150.00 Early Bird Regular
$350.00 Early IGDA Member
$300.00 Late Student
$200.00
Late Regular
$400.00 Late IGDA Member $350.00 (All are in Canadian dollars) Early Bird Registration Date
September 1 Early highlights of the conference include keynote speakers Ken Perlin
and Don L. Daglow. Ken Perlin is a professor in the
Department of Computer Science and the Director of the Media Research
Laboratory, both at the Don L. Daglow
has served as President and CEO of Stormfront Studios since founding the
company in 1988. Stormfront’s titles include The Lord of the Rings:
The Two Towers PS2/Xbox (for EA and New Line Cinema, based on the film by Peter
Jackson), and the upcoming Forgotten Realms: Demonstone PS2 (Atari).
Prior to founding Stormfront, Don served as director of the Intellivision game
development for Mattel, as a producer at Electronic Arts, and as head of the
Entertainment and Education division at Broderbund. He designed and programmed
the first-ever computer baseball game in 1971 (now recorded in the Baseball
Hall of Fame in Cooperstown), the first computer role-playing game (1976), the
first sim game (Intellivision Utopia, 1982) and the first original
play-by-email game (Quantum Space for AOL, 1989). Please refer to the website for further information: www.futureplay.org Hope to see you in October, Sincerely, Promotions and Conference Assistant
Phone: (705) 949-2301 ext. 4236 Email: [EMAIL PROTECTED] |