Future Play

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Ladies and Gentlemen:

FuturePlay 2006: The International Academic Conference on the Future of Game Design and Technology www.futureplay.org 

October 10-12, 2006, The University of Western Ontario, London, Ontario, Canada

Last year marked the introduction of FuturePlay, a world-class conference on the future of games design and technology. FuturePlay evolved from the former Computer Game Technology (CGT) Conference initiated and run by Algoma University College since 2002. The goal of Future Play is to bring together academics, industry, and students to advance game design and technology through peer-reviewed research, creative and experimental game design and development, and formal and informal discussion on academic and industry-related topics.

Scope of the Conference

The FuturePlay conference focuses on three main themes. The first theme, future game development, addresses academic research and emerging industry trends in the area of game technology and game design. The second theme, future game impacts and applications, includes academic research and emerging industry trends focused on designing games for learning, for gender, for serious purposes, and to impact society. Finally, the third theme, future game talent, is designed to provide a number of industry and academic perspectives on the knowledge, skills, and attitude it takes to excel in the games industry.

Future Play addresses these issues through exciting and thought-provoking keynotes from leaders in academia and industry, peer-reviewed paper sessions, panel sessions (including academic and industry discussions), workshops (including design, technology, and career workshops), and exhibitions of posters, games, and the latest game technologies and supports from industry-leading vendors. Continuing with the tradition established by CGT and improved upon by last year’s conference, the highlight of the games exhibition is a peer-reviewed competition of games in three categories: Future (experimental) Games, Serious Games, and Student Games.

Topics of interest to Future Play include, but are not restricted to, the following:

* Game and game engine design

* Artistic design for games

* Game project management and processes

* Software engineering for games

* Artificial intelligence in games

* Graphics modeling and rendering in games

* Animation and motion capture for games

* Networking and multiplayer support for games

* Sound and music for games

* Human factors in games

* Game asset creation and management

* Cross disciplinary issues in game development

* Gender issues in game development

* Serious games

* Applications of game technologies

* Games and learning (educational games)

* Social and ethical issues in games

* Game development curriculum

* Academic issues in gaming education

* Bridging the academia-industry gap

* Experiences and lessons learned from game development in academia and industry

Call for Papers

Paper submissions must present original, unpublished research or experiences. Late-breaking advances and work-in-progress reports from ongoing research are also encouraged to be submitted to Future Play.

Papers under review elsewhere MUST NOT be submitted to Future Play.

Authors are requested to submit long papers of up to 8 single-spaced two-column pages in 10 or 11pt font. Submissions exceeding this paper size will not be reviewed. Papers must be submitted electronically in PDF format. Full paper submissions are preferable, but we will consider all submissions, including abstracts.

All submissions will be peer reviewed and evaluated based on originality, technical and/or research content/depth, correctness, relevance to conference, contributions, and readability.

Authors of accepted papers will be invited to present a 20 minute individual presentation at the FuturePlay conference. Individual presentations will be grouped by topic by conference organizers into sessions.

Accepted papers will also be included in the distributed and online proceedings.

Please upload your paper submission directly into our paper review system. This is accessible through www.futureplay.org.

You may also direct questions on paper sessions to [EMAIL PROTECTED]

Important dates in the paper submission process include the following:

Submission deadline: July 28, 2006

Notification: August 16, 2006

Call for Posters

Poster submissions must present original, unpublished research or experiences. Late-breaking advances and work-in-progress reports from ongoing research are also encouraged to be submitted to Future Play.

Posters under review elsewhere MUST NOT be submitted to Future Play.

To submit to the poster session, please write an abstract of the research or experiences that you wish to present during the poster session (500 words maximum.) Abstracts must be submitted electronically in PDF format. Detailed instructions on electronic submission will be made available through the Future Play website in the near future.

Questions on poster sessions can be directed to [EMAIL PROTECTED]

Accepted posters will be exhibited during selected poster session times at the FuturePlay conference.

Important dates in the paper submission process include the following:

Submission deadline: August 18, 2006

Notification: September 1, 2006

 

Submission for the games runs May 1, 2006 through September 8, 2006

 

Early Bird Student        $150.00

Early Bird Regular       $350.00

Early IGDA Member    $300.00

Late Student                   $200.00                                                                      

Late Regular                   $400.00

Late IGDA Member       $350.00

 

(All are in Canadian dollars)

Early Bird Registration Date September 1

 

Early highlights of the conference include keynote speakers Ken Perlin and Don L. Daglow.

 

Ken Perlin is a professor in the Department of Computer Science and the Director of the Media Research Laboratory, both at the New York University.  Perlin received his Ph.D. in Computer Science from New York University in 1986 and a B.A. in Theoretical Mathematics from Harvard University in 1979. His research interests include graphics, animation and multimedia.  He has developed and been involved with developing techniques such as Perlin noise, Hypertexturing and Computer-User interfaces, including Zooming User Interfaces and Stylus-based input. Ken is the proud recipient of an Academy Award for developing Perlin Noise.  Most recently, he has been consulting with Will Wright of Maxis on “Spore”.

 

Don L. Daglow has served as President and CEO of Stormfront Studios since founding the company in 1988.  Stormfront’s titles include The Lord of the Rings: The Two Towers PS2/Xbox (for EA and New Line Cinema, based on the film by Peter Jackson), and the upcoming Forgotten Realms: Demonstone PS2 (Atari).  Prior to founding Stormfront, Don served as director of the Intellivision game development for Mattel, as a producer at Electronic Arts, and as head of the Entertainment and Education division at Broderbund. He designed and programmed the first-ever computer baseball game in 1971 (now recorded in the Baseball Hall of Fame in Cooperstown), the first computer role-playing game (1976), the first sim game (Intellivision Utopia, 1982) and the first original play-by-email game (Quantum Space for AOL, 1989).

 

Please refer to the website for further information: www.futureplay.org

Hope to see you in October,

 

Sincerely,

 

 

 

Matt Chaimbrone

Promotions and Conference Assistant

Algoma University College

 

1520 Queen Street East
Sault Ste. Marie, Ontario, P6A 2G4

Phone: (705) 949-2301 ext. 4236

Email: [EMAIL PROTECTED]

www.futureplay.org

 

 

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