On 2/3/07, Tom <[EMAIL PROTECTED]> wrote:
>
> What do you suggest for this?
>

Is there a single shared state among all players, or is it per player?

If the former, you must already have some way of managing concurrency, no?

In any case, it sounds like maybe you want a Twisted.PerspectiveBroker:
http://twistedmatrix.com/projects/core/documentation/howto/pb-intro.html

On the other hand, I'm doing something that's fairly partitioned per
user, and am just using shelve with a backend that manages an MRU
cache.

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