From: "tang.junhui" <tang.jun...@zte.com.cn>

path should be failed when path status is PATH_TIMEOUT after check,
otherwise, the valid number of paths in the map would be increased when
the path status is PATH_UP after the next turn check, which would cause
the valid number of paths exceeding the total number of paths in the map.

Signed-off-by: tang.junhui <tang.jun...@zte.com.cn>
---
 multipathd/main.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/multipathd/main.c b/multipathd/main.c
index f5e9a01..01f1e58 100644
--- a/multipathd/main.c
+++ b/multipathd/main.c
@@ -1585,7 +1585,7 @@ check_path (struct vectors * vecs, struct path * pp, int 
ticks)
                pp->checkint = conf->checkint;
                put_multipath_config(conf);
 
-               if (newstate == PATH_DOWN || newstate == PATH_SHAKY) {
+               if (newstate == PATH_DOWN || newstate == PATH_SHAKY || newstate 
== PATH_TIMEOUT) {
                        /*
                         * proactively fail path in the DM
                         */
-- 
2.8.1.windows.1

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