Le 2011-06-13 à 22:23, Michel Fortin a écrit :
> I'd like to ask this: would it make sense to transform Array into a template
> and getting rid of all these casts? And if templates are still out bounds,
> couldn't we do the same using macros? What do you think?
Various options depending on what's allowed:
What we have currently:
// in arraytypes.h
struct Expressions : Array {}
// elsewhere
Expressions exps = ...;
Expression *e = (Expression *)exps->data[i];
exps->data[i] = (void *)e;
With macros or templates:
// in arraytypes.h
typedef ArrayOf(Expression) Expressions; // with macros
typedef Array< Expression > Expressions; // with templates
// elsewhere
Expressions exps = ...;
Expression *e = exps->tdata()[i];
exps->tdata()[i] = e;
(Note: I could use reference return and operator[] instead to make things
tidier, but it seems DMD avoids those C++ features...)
I counted 789 instances of array->data[i] that'd need to be updated.
I'd rename the current Array struct to ArrayBase. Renaming it will make all of
its existing uses through the code an error, pointing out each variable that
needs to be migrated to the new type. Also, making its 'data' member protected
will make all accesses of untyped data an error, making it easy to migrate
those lines of code. Typed arrays would be implemented on top of ArrayBase:
Proposed macro implementation would be implemented like this:
#define ArrayOf(TYPE) struct Array_##TYPE : ArrayBase \
{ \
// return typed data \
TYPE **tdata() { return (TYPE **)data; } \
}
Proposed template implementation (just a little cleaner):
template < class TYPE >
struct Array : ArrayBase
{
// return typed data
TYPE **tdata() { return (TYPE **)data; }
}
What do you think? Is this change worth it? Walter, would you agree with such a
change?
--
Michel Fortin
[email protected]
http://michelf.com/
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