> Speaking of layers, what does the layer channel in floops 3.4 do? Load up some congo drums.
Insert a layer. Go to the channel settings for the new layer. For each drum sound, right click the green light next to it on the step sequencer (you're selecting the channels you want to be included in the layer). Then click the "Set Children" button in the channel settings for the layer. This will link the children to the layer - what that means is that any notes that get played into the layer channel get sent to each of the channels in the layer. So effectively, through a single channel (the layer channel) you can trigger notes access a group of other fruityloops channels. For each channel in a layer, you can set the root note (as always) and also define a valid key region. Any notes outside that region don't get played. So, if you can imagine working with drums, its nice to create a single layer which will give you access to each of your sounds (yet still allow you to route each one to its own FX). The way I use it is to actually play midi notes on my korg keyboard into the layer channel, which then (depending on the key I hit) will trigger the kick, the hat, or whatever. Also, on the layer channel options, if you click the actual black menu bar thats titled "Layering" (its right above the set children / show children buttons) there's an option called "Split Children". That will automate the tedious job of setting up key regions and adjusting root keys for each drum sample in your layer. So to create a usable drum layer, all you would need to do is load up all your drum samples, insert a layer channel, click to the channel options, then select each of the channels, then do set children, then do Layering->Split Children. Ta-da trey --- Drum&Bass Arena Producers Discussion List http://www.breakbeat.co.uk You are currently subscribed to dnb-prod as: [email protected] To unsubscribe send a blank email to [EMAIL PROTECTED]
