>> sometimes every 16th note has a drum playing!!!!

thats me :-]





daze

http://listen.to/dj.daze
aim : dnb daze



.
----- Original Message -----
From: <[EMAIL PROTECTED]>
To: "Drum & Bass Arena Discussion List" <[EMAIL PROTECTED]>
Sent: Friday, October 25, 2002 11:32 PM
Subject: [dnb-prod] Secrets Of Programming Breaks


>
>
> Dont have the time/energy to do a full breaks tutorial but Ill give away
some
> of the secrets that professional producers know that you don't.  The
> following is for those who have mastered the old school basics (ghost
notes,
> varying velocity, etc.) and are ready to move beyond into new school
> territory.
>
> Im going to keep my language dogmatic because again, I dont have the
> time/energy to explain.  If you need to probe further, listen CAREFULLY to
> your favorite producer's records and youll hear the elements Im talking
> about.  To put my money where my mouth Ive included links to some of my
own
> (completely homegrown) breaks.  Use em if you like in your own tracks, or
> better yet make your own.
>
> 1.  Multiple Hi Hats.  The secondary/tertiary hi hats are used in prime
spots
> to "accent" certain parts of the break, and have a big hand in creating
it's
> groove.   The different hats kind of "meld together" across the length of
the
> break, emulating the fact that a drum sounds differently depending on
where
> and how hard it is hit, and more importantly, creating a vibe.  Dont try
too
> hard to MAKE them sound like the same hat though- to the untrained
listener
> (whose listening to the break as a whole, not picking it apart) they just
> WILL.  Multiple hi hats are a MUST for a good break, just varying
> velocity/filtering is for new jacks.  Your goal is to create a hi hat
"line"
> of sorts that creates a groove across the kick/snare- (warning:OPINION
> coming)- the hi hat line should be good enough to stand on its own when
heard
> alone during an intro/breakdown.  And once and for all quit NEGLECTING the
> OPEN hi hat!!!!  Its an important weapon in your toolbox and put in the
right
> place can do much to add to a wicked hat line.
>
> 2.  Layering. The above accenting/layering technique can be used with
> kicks/snares too- your goal is to give each hit a "purpose" of sorts. For
> example try layering a second more "reverby" kick with the first kick in
the
> break.  Be subtle- you want it noticable but not too much so.  This gives
the
> first kick a feeling of importance, which makes sense dunnit.  Try
layering
> two snares, but crossfade them so that the first one is louder during the
> first hit and the second one is louder during the second.  Then, use one
of
> the "non layered" snares as a ghost.  Youve just simultaneously created a
new
> snare sound, added variation to your break, and found a ghost snare that
will
> fit in seemlessly.  Laziness? Genius? A bit of both. Bruhahahaha...  These
> arent the only two ideas- use layering anywhere you want to add variation
or
> to create an accent.  Much cooler than fiddling with the filter.
>
> 3.  Ghost Kicks and Hats.  DnB is constantly evolving but as this is being
> written the new trend is for breaks to sound FAST, not "half time" like
they
> did 5 years ago.  Ghost Kicks are essential for this.  Think "butterfly"-
the
> kicks should kind of flutter across the break, just barely being heard but
> adding a feeling of urgency.  Some new breaks are using CRAZY amounts of
> ghost kicks, sometimes every 16th note has a drum playing!!!!  Besides
ghost
> kicks, remember ANYTHING can be a ghost , not just a snare.   One
technique
> is to use a hi hat in the same position that you would normally use a
ghost
> snare (told you this was for those who had the basics down).  This lets
the
> break kind of "roll" in that part in a less obvious way than a ghost
snare,
> and can be used in conjunction with it.  A break can "roll" twice across
its
> length. Also dont forget to try sticks/congos/bongos/any percussion as
> ghosts.
>
> Bottom line, eliminate random thinking,.  Quit "randomizing" your hats and
> start accenting them in a way that creates a groove that you dig.  Dont
just
> make two snares sound different for the sake of it, make one with a
shorter
> decay to make it "snap" and one with a longer decay to let it "drag",
> creating a different feel across different parts of the break (be subtle
but
> not TOO subtle).  Realize that a break is more than a kick/snare with hats
> there to fill up space- every element should contribute to the vibe of the
> thing, and there are usually more elements than you may at first notice-
> multiple hats'/kicks/snares, rides dancing subtly across to accent, extra
> percussion here and there, reeaaally low ghosts; the programmed breaks of
> today are generally more "busy" than the two-step of yesteryear, since
> producers are actually pickin up on how to make their breaks sound like
the
> old ones that we had to SAMPLE to get vibe/style from.
> --------------------------------------------------
>
> Sample breaks to come (sorry girlfriend just got home and I was supposed
to
> cook - ahhhhhhhh my ass is grass...)
>
>
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