OK so I'm mixing down my breathe remix. Keep in mind i've never actually
done a mixdown before. Just got a couple questions maybe you lot could help
me out with (well I'm sure you could actually).

Now... I've created the remix in Reason, and exported source .wav format
files for various components of the track. Just from reading some really
basic documentation, I've gathered that the following should be rendered in
mono:

kick/bass drum
snare drum(s)
sub bass

and the following should be rendered in stereo:

synth / pads
basslines (sometimes anyway. a friend of mine said it can be either mono or
stereo as long as you don't pan them)
cymbals (hats / crash / ride)
percussion (i.e. congas)
vocals

Question 1: in what format should I render breaks - mono or stereo?

Now... I'm taking these separate parts and creating master source files in
Logic. First I convert the files (the ones I've exported from Reason) to
mono format, then open them in Logic. I have one Logic arrange file for all
drums / percussion (so one wave file with all kick/bass drums, a separate
one for all snares, a separate for all hats, etc. - you get the idea). I
removed all the effects applied in Reason, and am using those inherent to
Logic or my VST library. As I do this, for any one audio track that needs to
be rendered in stero, I've applied mono -> stereo effects. When I'm
satisfied with levels, I bounce the master mix for that section to a single
.wav file. I repeat this will all elements, so I've ended up with something
like 5 master .wav files - one for all drums, one for synths, one for subs,
one for basslines, one for vocals.

After opening all of these master .wav files up in sound forge to check the
peaks, I've applied normalization subjectively, depending on the overall
loudness of any given track. For some tracks, I noticed that there are
irregular peaks, where some parts of the track are much louder than others
(I see this happening on some snares or rolls).

Question 2: How can I lower the volume of these peaks without losing
dynamics? Can this be achieved using Dithering? I know next to nothing about
dithering. My extremely basic understanding is that it adds some kind of
'complimentary noise' that prevents dynamics from getting ruined. A little
help? When is it best to apply dithering if it is necessary to apply it at
all?

Question 3: Once I have all my master .wav files laid out and ready to mix,
would I need to apply any Equalization *during* the mix? The only parts of
the track I've applied any EQing to are drums and vocals. I've heard that
for soft synths you don't need to apply any EQing per se, but I am
skeptical. I'd just like to make sure that I don't do something unnecessary
if it can be avoided.

Question 4 (possibly a subset of question 3): Do I need to separate the
different components into discrete frequency ranges using EQing / filtering?
My friend Adam told me that this is how he builds his tracks - he basically
sets aside parts for each discrete frequency range so that it is balanced
throughout (roughly) the entirety of the tune.

Any and all help would be very much appreciated. Thank you. :)

~Andy


---
Drum&Bass Arena Producers Discussion List http://www.breakbeat.co.uk
You are currently subscribed to dnb-prod as: [email protected]
To unsubscribe send a blank email to [EMAIL PROTECTED]

Reply via email to