I've had similar problems on my Micro Q.  I tend to go for giving it more on the 
synth, and then getting pretty heavy with the eq (often using 4 to 6 bands of 
parametric eq).  I'm getting to know the results pretty well through this.  It's 
probably not the best practice, but I'm finding that shapes the sound pretty well, and 
gets a more consistent sound across speakers.

-----Original Message-----
From: Daniel Norman [mailto:[EMAIL PROTECTED]
Sent: 23 July 2003 10:28
To: Drum & Bass Arena Discussion List
Subject: [dnb-prod] Production - hear my bass


Following on from this,

I am normally fairly happy with my tunes once they are mixed down and i get all the 
comp/mastering and eq techniques, but I am finding it hard to fine tune my basslines 
to a level where they doesn't distort speakers, but are actually audible on most 
systems (like most d+b tunes).

I find it sounds ok on my Absolute Two monitors, but in the car/lounge it is just a 
very low level distortion or smooth but too low, whereas a commercial D+B track sounds 
pretty much the same on both....

I use a Novation Supernova 2 and the low end is awesome, but I can't seem to get the 
bass to fit, its either all or nothing. I've been layering 2 basslines together to try 
to get the upper to come out, but the sub bass tends to need taming by about 10db on 
the compressor and still gets out of hand or its inaudible...

I've tried tuning the patch and filtering etc, but just as it sounds ok its then not 
quite right on other systems...

Any tips for a smooth healthy b-line (not angry reece mids, just a quality Total 
Science/Digital/Paradox type thing)

Ta
Dan

-----Original Message-----
From: Woodhead Paul [mailto:[EMAIL PROTECTED]
Sent: 23 July 2003 09:47
To: Drum & Bass Arena Discussion List
Subject: [dnb-prod] RE: Production


I'm pretty much repeating what Andy and Josh are saying, as in always use the best 
quality samples, and take some mid out if it's sounding too muddy.  I've been using 
some of the waves eq's (VST plug ins) which are giving me pretty good results. Taking 
this a bit further, it's important as well that parts in the track also have their own 
space.  If you've 
got parts in the same frequency range they can be fighting for space.  This can be 
helped by sharpening up the eq's to give them their own specific space, and then 
cutting less important frequencies in the sound.

-----Original Message-----
From: Andy Abang [mailto:[EMAIL PROTECTED]
Sent: 22 July 2003 22:53
To: Drum & Bass Arena Discussion List
Subject: [dnb-prod] RE: Production


Could be one of two things AFAIK -

1) improper eqing

2) crappy audio engine

I don't know how good Fruity Loops' audio engine is, but it may just not
process sound as well as other programs. I had a big problem with muddiness
at first too. Of course, I didn't know shit about EQing back then either.

I don't know how familiar you are with mixing down but being pretty new to
it myself i've had a bunch of problems dealing with muddiness.

A good guideline to go by for making your mix less muddy:

MOST ELEMENTS CAN STAND TO HAVE A NOTCH TAKEN OUT OF THE MIDRANGE

FREQUENCIES. Usually stuff gets muddy around here.

Sorry if I didn't tell you anything you already know. Tell us a little more
about the steps you take to do a mixdown and maybe i (or someone else here)
can be of more assistance!

:)

~Andy

-----Original Message-----
From: James Stratford [mailto:[EMAIL PROTECTED]
Sent: Tuesday, July 22, 2003 2:09 PM
To: Drum & Bass Arena Discussion List
Subject: [dnb-prod] Production


Hello there forum!!!!

I have a question if anyone would be decent enough to answer.

Production wise I use fruityloops and vst plugins to create the
sounds I am after but the sound from the overall mix I find is
quite muddy and not so crisp sounding.

Is there any one thing that I should be paying particular attention
to in so far as the mixdown goes or do you feel it is a problem
inherent with fruityloops?

Any comments would be most appreciated.

stratty
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