Never mind. It was an environment issue! Thanks.
rbr On Apr 6, 3:02 pm, rbr <[email protected]> wrote: > Hello, > > I have an issue occurring in my application. I have a windows service > that is polling a table which is essentially a queue of events to > process. I have implemented the System.Threading.Timer in the OnStart > method to call a method that checks the queue for new events every 60 > seconds. Within the callback method I set a variable value to the > current datetime the first time a set of events is grabbed. Then check > this vaiable at the start of the method each time it is called. The > code looks something like this: > > public class demo > { > private DateTime _timeObject; > private System.Threading.Timer timerThread; > > protected override void OnStart(string[] args) > { > timerThread= new System.Threading.Timer(CallbackMethod, null, > 60000, 1000); > } > > private void CallbackMethod(object state) > { > if(_timerObject == DateTime.MinValue) > { > --Get Events > _timerObject = DateTime.Now > --Do stuff > _timerObject = DateTime.MinValue > } > } > > } > > The idea behind this is that I want the CallbackMethod to finish > processing the first chunk of events before moving on to the next. For > some reason that I am unclear of, this is not what is happening. Each > time the Timer fires more events are grabbed. > > Does anybody understand what I am missing? Any help would be greatly > appreciated. > > Thanks in advance. > > rbr
