Never mind. It was an environment issue!

Thanks.

rbr

On Apr 6, 3:02 pm, rbr <[email protected]> wrote:
> Hello,
>
> I have an issue occurring in my application. I have a windows service
> that is polling a table which is essentially a queue of events to
> process. I have implemented the System.Threading.Timer in the OnStart
> method to call a method that checks the queue for new events every 60
> seconds. Within the callback method I set a variable value to the
> current datetime the first time a set of events is grabbed. Then check
> this vaiable at the start of the method each time it is called. The
> code looks something like this:
>
> public class demo
> {
>    private DateTime _timeObject;
>    private System.Threading.Timer timerThread;
>
>    protected override void OnStart(string[] args)
>    {
>        timerThread= new System.Threading.Timer(CallbackMethod, null,
> 60000, 1000);
>    }
>
>    private void CallbackMethod(object state)
>    {
>        if(_timerObject == DateTime.MinValue)
>        {
>             --Get Events
>             _timerObject = DateTime.Now
>             --Do stuff
>             _timerObject = DateTime.MinValue
>        }
>    }
>
> }
>
> The idea behind this is that I want the CallbackMethod to finish
> processing the first chunk of events before moving on to the next. For
> some reason that I am unclear of, this is not what is happening. Each
> time the Timer fires more events are grabbed.
>
> Does anybody understand what I am missing? Any help would be greatly
> appreciated.
>
> Thanks in advance.
>
> rbr

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