Highly recommend you don't use .NET for a classical MMO. Anyways, .NET remoting allows plenty of connections. Using GenuineChannels for two-way socket connections I am able to have over 2000 simultaneous connections to a server (from different clients over the internet of course).
Just MMOs, if you're approaching tens of thousands I think you'll need something more scalable (more easily load balanced across servers). For which I have not tried or seen done in .NET On Oct 22, 12:28 am, "[email protected]" <[email protected]> wrote: > hi, thanks for in formation. > if i want a server (game server) that allow a lot of people to > connect, > is 1 thread by connection is a good method? > does anybody know what techniques system mmo game server use?
