Highly recommend you don't use .NET for a classical MMO.

Anyways, .NET remoting allows plenty of connections. Using
GenuineChannels for two-way socket connections I am able to have over
2000 simultaneous connections to a server (from different clients over
the internet of course).

Just MMOs, if you're approaching tens of thousands I think you'll need
something more scalable (more easily load balanced across servers).
For which I have not tried or seen done in .NET

On Oct 22, 12:28 am, "[email protected]"
<[email protected]> wrote:
> hi, thanks for in formation.
> if i want a server (game server) that allow a lot of people to
> connect,
> is 1 thread by connection is a good method?
> does anybody know what techniques system mmo game server use?

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