I think i saw this mentioned once, but i am not so certain, but are there any thoughts or possibilities that the DRI project will get those cute (and man!, so helpful) little performance/debug/whatever you want to call them boxes on the top left of the screen ? (we could also use 1bit grafix with the words instead of just boxes and a lookup-table: "direct", "indirect" etc etc..) I am not sure how easy or hard it would be to do (although i am guessing on the easy side) but as some already know, it would be very helpful with developers knowing what's happening in their application/driver, and to simple users who get 1 FPS in Q3A because of Indirect Rendering and think that linux and their brand new 3D card suck :) Yes, i know glxinfo and other tools are there to help with those things, but: 1) external tools always adds complications (do i have it, no, where do i get it, how to compile it, what do i look for etc etc). this will be built- in 2) you know that certain simple users who just want their game going don't wanna be reading even more "super informative screen dumps" (ala kernel init stuff :) hey, i love it, but not them) So what do the DRI folks think about this? Or is there no time to think of this right now? tony PS. out of curiosity, if this were to be implemented, at which stage in the whole DRI process would it be handled best? Free, encrypted, secure Web-based email at www.hushmail.com