I have an ATI radeon 32 Mb DDR card, which now works brilliantly (all it needed was a new BIOS for my motherboard...). I am using AGP 4x and an aperture size of 128 Mb. Currently the X server seems to allocate 1Mb for vertex buffers and almost all the rest for textures. The only problem with this is that the application I wish to run uses no textures at all but does use an amazing number of vertices. The way it is designed there is a compile-time value which indirectly controls the number of vertices required - set it to 32 and it will use 32 display lists each with 32*32*4 calls to glNormal3f and glVertex3f, which I reckon means it needs about 3 Mb to store all the vertices. With this number it performs very well, I get about 250 frames per second. However, I would like to set it to 64 instead of 32 because at the moment polygon edges can still be distinguished in high resolutions. At the moment, when I set it to 64 it is very very sluggish, and my box even starts swapping (which it really shouldn't, with 256Mb RAM). Is there a switch in XF86Config to change the buffer sizes? If so what is it, and if not how hard will it be to add? Thanks for producing a quality, stable driver for the radeon, it gives me plenty of ammo against my nvidia loving friends. Regards, Philip Willoughby -- echo [EMAIL PROTECTED] | tr "bizndfohces" "pwgd9ociaku" _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] http://lists.sourceforge.net/lists/listinfo/dri-devel