I have an ATI radeon 32 Mb DDR card, which now works brilliantly (all it
needed was a new BIOS for my motherboard...).  I am using AGP 4x and an
aperture size of 128 Mb.  Currently the X server seems to allocate 1Mb for
vertex buffers and almost all the rest for textures.  The only problem with
this is that the application I wish to run uses no textures at all but
does use an amazing number of vertices.  The way it is designed there is a
compile-time value which indirectly controls the number of vertices
required - set it to 32 and it will use 32 display lists each with 32*32*4
calls to glNormal3f and glVertex3f, which I reckon means it needs about 3
Mb to store all the vertices.  With this number it performs very well, I
get about 250 frames per second.  However, I would like to set it to 64
instead of 32 because at the moment polygon edges can still be
distinguished in high resolutions.  At the moment, when I set it to 64 it
is very very sluggish, and my box even starts swapping (which it really
shouldn't, with 256Mb RAM).

Is there a switch in XF86Config to change the buffer sizes?  If so what is
it, and if not how hard will it be to add?

Thanks for producing a quality, stable driver for the radeon, it gives me
plenty of ammo against my nvidia loving friends.

Regards,

Philip Willoughby

--
echo [EMAIL PROTECTED] | tr "bizndfohces" "pwgd9ociaku"


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