Am Dienstag,  1. Mai 2001 20:58 schrieben Sie:
> On Tue, May 01, 2001 at 08:49:00PM +0200, Dieter Nützel wrote:
> > Sorry for the little delay but my natural hardware needed some food...
> >
> > Alan you are the man!
> > I will spend you some beer if you ever come to Germany.
> > But I think you can be wankered for your whole life if all the people
> > around the world spend you some;-)
> >
> > This one plus the two in tdfx_context.c and tdfx_texman.c
> > (*** && fxMesa->driDrawable ) {
> > did it.
>
> Good.
>
> > With this stuff running I can use the "immediate" mode with render and
> > get nearly realtime animation with my dataset.
> > The isosurface inputfile for render is ~83,8 MB big and render need ~90
> > MB of my system memory (see pmap-of-render.log).
> >
> > I must send you the attached screenshot.
> >
> > The following problems with the tdfx driver still exists:
> >
> > *   alpha channel (transparency)
> >     see the "Alpha" slider (0.5) in my screenshot
> >     the bone which should be seen in the "render" window
> >     disappear (partly) for some view angles
>
> Gareth committed some fixes for some blend problems. Try 'cvs updating' in
> the mesa/src/drv/tdfx directory.

I had them allready.
But they did not help.
The problem seems to be in Khoros because the problem still exists when I set 
LIBGL_ALWAYS_INDIRECT. Only there software renderer (Marching Cubes) works.
But it looks a little bit broken, too...

I saw some screen corruption after playing with alpha/translucency.
Some screenshot are available.

> > *   the KDE (2.1.1) KPager/KSnapshot texture problems
>
> Does this work with 'LIBGL_ALWAYS_INDIRECT' ?

Yep, sorry forgotten that.
It works --> tdfx driver?

> > *   Xv extention
> >     e.g. Nathan's very nice fixes made it not into
> >     the XFree86 4.0.3 release and the current DRI (4.0.99.2) tree
> >     mpeg banding/horizontally ghost picture under 1280x1024x24

Nathan should update his change and commit.
See related posts on DRI-Devel.
I did some testing for Nathan.

> > *   SLI (Yes, I know...:-)
>
> No chance.

Shit...;-)
Maybe dual head (David)?

> > *   Glide 3DNow! build fail and corruption
> >     I will work on this if someone of you can help me
> >     You know that I did the first Glide 3DNow! fix with help from
> >     Holger Waechtler
>
> Can you give me a clue here ?

I have to recompile with 3DNow! and recheck.
Running for severall months without 3DNow! because of this.
Sadly that Bill White isn't around anylonger.

-Dieter


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