Am Dienstag, 1. Mai 2001 20:58 schrieben Sie: > On Tue, May 01, 2001 at 08:49:00PM +0200, Dieter Nützel wrote: > > Sorry for the little delay but my natural hardware needed some food... > > > > Alan you are the man! > > I will spend you some beer if you ever come to Germany. > > But I think you can be wankered for your whole life if all the people > > around the world spend you some;-) > > > > This one plus the two in tdfx_context.c and tdfx_texman.c > > (*** && fxMesa->driDrawable ) { > > did it. > > Good. > > > With this stuff running I can use the "immediate" mode with render and > > get nearly realtime animation with my dataset. > > The isosurface inputfile for render is ~83,8 MB big and render need ~90 > > MB of my system memory (see pmap-of-render.log). > > > > I must send you the attached screenshot. > > > > The following problems with the tdfx driver still exists: > > > > * alpha channel (transparency) > > see the "Alpha" slider (0.5) in my screenshot > > the bone which should be seen in the "render" window > > disappear (partly) for some view angles > > Gareth committed some fixes for some blend problems. Try 'cvs updating' in > the mesa/src/drv/tdfx directory. I had them allready. But they did not help. The problem seems to be in Khoros because the problem still exists when I set LIBGL_ALWAYS_INDIRECT. Only there software renderer (Marching Cubes) works. But it looks a little bit broken, too... I saw some screen corruption after playing with alpha/translucency. Some screenshot are available. > > * the KDE (2.1.1) KPager/KSnapshot texture problems > > Does this work with 'LIBGL_ALWAYS_INDIRECT' ? Yep, sorry forgotten that. It works --> tdfx driver? > > * Xv extention > > e.g. Nathan's very nice fixes made it not into > > the XFree86 4.0.3 release and the current DRI (4.0.99.2) tree > > mpeg banding/horizontally ghost picture under 1280x1024x24 Nathan should update his change and commit. See related posts on DRI-Devel. I did some testing for Nathan. > > * SLI (Yes, I know...:-) > > No chance. Shit...;-) Maybe dual head (David)? > > * Glide 3DNow! build fail and corruption > > I will work on this if someone of you can help me > > You know that I did the first Glide 3DNow! fix with help from > > Holger Waechtler > > Can you give me a clue here ? I have to recompile with 3DNow! and recheck. Running for severall months without 3DNow! because of this. Sadly that Bill White isn't around anylonger. -Dieter _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] http://lists.sourceforge.net/lists/listinfo/dri-devel