Jeff Corcoran wrote:
> 
> Hi! I was just browsing the DRI site (dri-devel) looking for a fix to a
> problem I've been having and I saw the little snippit of code 'RE: g200
> blending problem' and got wondering if perhaps what you mentioned was
> the fix to it.

ill just assume you are refering to my post :>

> 
> Okay, the problem:
> When I play q3f on my g200 I have a few problems. I'm not sure how
> familiar you are with the game, so I'll do my best to explain.
> 
> 1) When I hit TAB to view the scores, instead of there being (I assume)
> a blue/red background listing of scores, there are giant blue & red
> SOLID blocks of color with NO TEXT (visible).

yes, my snippet fixes this in q3, dont know about q3f's grenades though.

> --snip--
> 
> (II) MGA(0): [drm] added 1 reserved context for kernel
> (EE) MGA(0): [dri] MGADRIScreenInit failed because of a version
> mismatch.
> [dri] mga.o kernel module version is 2.0.1 but version 3.0.x is needed.
> [dri] Disabling DRI.
> (EE) MGA(0): [drm] failed to remove DRM signal handler
> (II) MGA(0): [drm] removed 1 reserved context for kernel
> DRIUnlock called when not locked
> 
> --snip--
> 
> I cut out quite a bit of text. Anyway, XF86 loads fine, but when it
> displays things, the font is completely screwed up. Also, DRI reports as
> being Indirect under my applications/glxinfo.
> 
> To fix this I have to re-run the install.sh program, restart X11 and it
> looks fine.

i had no such problems when testing 0.7.


-- 
ralf willenbacher ([EMAIL PROTECTED])

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