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Today, Gareth Hughes wrote:
>Brian Paul wrote:
>>
>> I've looked into this a bit more. Looks like the token
>> RADEON_MAX_TEXTURE_LEVELS is incorrectly defined to be 11 in
>> the current driver. It should be 12 in order to support 2Kx2K
>> textures. It looks like this can safely be changed from 11 to 12
>> without a kernel module version change. However, I'm inclined
>> to save this change for the Mesa 3.5 DRI branch since I don't
>> want to accidently mess things up in the trunk code.
>>
>> Kevin or Gareth, does this ring a bell? Is this in fact a mistake
>> or was there a reason for using 11 texture levels?
>
>That sounds fine. We only need a single texture offset, and the mipmap
>levels are handled internally -- we don't need to specify each
>individual mipmap level offset.
>
>The change will affect the SAREA layout (if I remember correctly), but
>that's about it. If there's a problem, let me know.
Just out of interest, does 2kx2k texture support mean 2048x2048 or 2050x2050
(for borders?).
Regards,
Philip Willoughby
- --
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