-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1

Today, Gareth Hughes wrote:

>Brian Paul wrote:
>>
>> I've looked into this a bit more.  Looks like the token
>> RADEON_MAX_TEXTURE_LEVELS is incorrectly defined to be 11 in
>> the current driver.  It should be 12 in order to support 2Kx2K
>> textures.  It looks like this can safely be changed from 11 to 12
>> without a kernel module version change.  However, I'm inclined
>> to save this change for the Mesa 3.5 DRI branch since I don't
>> want to accidently mess things up in the trunk code.
>>
>> Kevin or Gareth, does this ring a bell?  Is this in fact a mistake
>> or was there a reason for using 11 texture levels?
>
>That sounds fine.  We only need a single texture offset, and the mipmap
>levels are handled internally -- we don't need to specify each
>individual mipmap level offset.
>
>The change will affect the SAREA layout (if I remember correctly), but
>that's about it.  If there's a problem, let me know.

Just out of interest, does 2kx2k texture support mean 2048x2048 or 2050x2050
(for borders?).

Regards,

Philip Willoughby

- --
echo [EMAIL PROTECTED] | tr "bizndfohces" "pwgd9ociaku"
-----BEGIN PGP SIGNATURE-----
Version: GnuPG v1.0.5 (GNU/Linux)
Comment: For info see http://www.gnupg.org

iD8DBQE7Me0nTEXlrOaAVckRAmYSAJwMl3wq7FKyL/o03teXewuilDQ5MwCgjDMY
qhqDN6CxXHc2r1rTlcuqguQ=
=dapN
-----END PGP SIGNATURE-----


_______________________________________________
Dri-devel mailing list
[EMAIL PROTECTED]
http://lists.sourceforge.net/lists/listinfo/dri-devel

Reply via email to