Svante Signell wrote:
> 
> Hi,
> 
> Is there a known bug in the mga driver resulting in tribes2 switching
> between SW and HW rendering on my G400 DH?

yes, this is known. 

> All games patches seem to
> be similar, latest one installed is #23669. Any options to set to run
> fully in HW?

not without building a new mga_dri module.

> If not, is compiling from DRI CVS solving the problems?

i mailed a patch to this list some days ago. if you apply the mgatex.c
and mgavb.c changes to the current cvs it should work. since i dont have
tribes2 for linux i cant test it though.

note: unlike previous patches for g400 gl_decal this one should work.
the problem was that the 2nd texturestage was doing:
(i just guess the clocks)

1: prevstage * (1-texalpha)
2: texrgba * texalpha
2: add 1+2

instead of

1: texrgba * texalpha
2: prevstage * (1-texalpha)
2: add 1+2

in some cases the first texturestage wasnt done, prevstage was
unspecified.

-- 
ralf willenbacher ([EMAIL PROTECTED])

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