On Tue, 2 Oct 2001, Leif Delgass wrote:

> On Tue, 2 Oct 2001 [EMAIL PROTECTED] wrote:
> 
> > On the other hand, perhaps, I should give a try to writing a game engine
> > myself.
> 
> I know of at least one open-source (LGPL) engine in development: Crystal
> Space (http://crystal.linuxgames.com).  It's a very ambitious project

Thanks for the pointer :) I was thinking more in terms of 2.1+1d pure
software engine - think cartoons. In the end, Quake has already been done.
(by +1 I mean time-monotonic rendering. So that if a figure moves left the
corresponding points cannot move to the right, though they may stay in the
same place. Would be fun figuring out proper algorithms..)

                           Vladimir Dergachev

> which aims to be a complete, general-purpose, cross-platform engine.  I've
> looked at the demos and it looks very interesting.  The success of a
> project like this would be a big boon to gaming on Linux and other
> "alternative" OSes.  I'm sure they'd appreciate the help. ;)
> 
> -- 
> Leif Delgass
> 
> 
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