Leif Delgass wrote:

> Great work!  I'll check this out soon.
> 
> Once we get DMA working for the 3D operations, I guess the next task is to
> get the 2D acceleration routines synchronizing with the 3D ones so we can
> reenable XAA, right?  Also, it looks as if the AGP setup has not been
> finished yet.  At this point, atidri.c allocates 8M (hardcoded value, but
> the agpgart module tells me I have a 64M AGP aperture) and maps 2M of it
> for vertex buffers, but it never sets AGP_BASE or AGP_CNTL.  There's
> currently no allocation of an AGP region for textures.  I'm seeing
> problems with missing textures in the Quake 3 demo and some other GL apps.

Remember, the chip may only be able access 8 or 16MB of AGP memory.  The 
docs should specify this somewhere -- the r128 could only access 32MB if 
I remember correctly...

-- Gareth

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