Leif Delgass wrote: > Great work! I'll check this out soon. > > Once we get DMA working for the 3D operations, I guess the next task is to > get the 2D acceleration routines synchronizing with the 3D ones so we can > reenable XAA, right? Also, it looks as if the AGP setup has not been > finished yet. At this point, atidri.c allocates 8M (hardcoded value, but > the agpgart module tells me I have a 64M AGP aperture) and maps 2M of it > for vertex buffers, but it never sets AGP_BASE or AGP_CNTL. There's > currently no allocation of an AGP region for textures. I'm seeing > problems with missing textures in the Quake 3 demo and some other GL apps.
Remember, the chip may only be able access 8 or 16MB of AGP memory. The docs should specify this somewhere -- the r128 could only access 32MB if I remember correctly... -- Gareth _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel