El Lun 22 Oct 2001 17:52, Malte Cornils escribió: > Manuel Teira wrote: > > If you find any problem compiling the new branch, please make me know. > > OK, let me see. With regards to that libXau problem: it > 's sufficient to just copy /usr/X11R6/lib to /usr/X11R6-DRI/lib, the > rest of the tree isn't necessary. Otherwise, I followed the DRI > compilation guide under "Documentation".
O.K. This is just a issue derived from the trimming of the DRI trunk, I hope. > > The build (or rather, the make install) failed until I removed tdfx > from line 821 in file > X11R6-DRI/build/xc/lib/GL/mesa/src/drv/Makefile. Have you got errores related to the glide library? Perhaps you should comment out the line: #define HasGlide3 YES in the host.def file. Or perhaps would be good to comment it out in our mach64 branch. > > The instructions for making the nls stuff seem to be outdated, since > there no longer is any xc/nls in CVS. > > taking /usr/X11R6-DRI/lib into ld.so.conf doesn > 't help for libGL and libGLU, since those already should exist from > any previous X installation in /usr/lib, and /usr/lib is implicitly > given preference over anything form ld.so.conf. I had to move the > old ones away and symlink/copy over the new ones. What I made for the tests was using: export LD_PRELOAD=/usr/X11R6-DRI/lib/libGL.so or export LD_LIBRARY_PATH=/usr/X11R6-DRI/lib > > Unfortunately, I have a PCI Mach64; modprobe mach64 failed without a > helpful error message since agpgart wasn > 't installed into the kernel. After modprobing agpgart, then > modprobing mach64 (that last one is probably also handled > automagically at X startup), glxinfo showed the valued "Direct > Rendering enabled". And it was; small differences in the display of > 3D apps showed that. However, performance was about as slow as > software-rendering; at least for gltron, I got about the same > average fps as with software mesa. > > That is probably due to my card not being an AGP variant (also my > mainboard does have a - currently empty - AGP slot). I don't know. We are not using any AGP feature just now. What processor does your computer have? I'm getting about 215-220 fps in hw mode and no more than 100 (not exactly) in software mode. > > That > 's about it - I tested 3D with gears, gltron and blender and all > "worked" with a few glitches (not important right now). > > So, I hope you'll find my report useful. It certainly was fun for > me, believe it or not. Thank you for your report. _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel