On Wed, 10 Oct 2001 15:45, [EMAIL PROTECTED] wrote:
> On Wed, 10 Oct 2001, Daryll Strauss wrote:
> > On Wed, Oct 10, 2001 at 05:13:40PM -0400, [EMAIL PROTECTED] wrote:
> > > So, can anyone answer any of the questions below, or do I have to write
> > > drm for multimedia ?
> >
> > The DRM is an architecture for accessing hardware directly.
> >
> > What functions are implemented in any given kernel module is driven by
> > the requirements of the applications running on top of it. That's
> > typically OpenGL at that point.
>
> Daryll, did you read the questions ? I am asking specific things about drm
> interface. Like what drm handles mean, for example.
>
> > So, most of the drivers are not going to have a function call to support
> > your arbitrary DMA.
>
> I am not interested in most drivers. Heck, I am not even looking for that
> function. I want to know what can I do with the buffer I allocated using
> drm.
>
> Now, I aprreciate your desire to provide some advice, but I am not
> interested in general considerations of writing a DMA driver. I want to
> know answers to specific questions, like
>
>   What "AGP Offset" is used for ?
>
> it is not specific to any card, it is not specific to what I am trying to
> do. Can anyone answer it ?

First, your best bet is to read and understand the 3d driver associated with 
whatever hardware you're looking at.  Most of the questions you are asking 
can be most easily answered by examination of the code.  

Second, it is easiest to answer your questions if you refer to specific lines 
in specific files.  There is no variable called "AGP Offset" anywhere in the 
drm.  Maybe there are some with similar names, but I can't tell which one 
you're talking about.

Thirdly, nobody's got the time or patience to explain the entire workings of 
the drm to you.  Make an honest attempt to read and understand the code.  Ask 
a few questions and you'll get a few answers.  Ask a thousand questions and 
you will be lucky to get any at all.

Keith

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