24bpp is not a 3d resolution.

Tom Winkler (by way of Thomas Winkler < [EMAIL PROTECTED]="">) wrote:

>Hi,
>
>I know that the DRI driver for i810 currently only supports 16bpp.
>I wanted to ask if there is any development underway to make 24bpp available
>for this driver.
>The reason for that question is that I've a Qt base opengl app where no
>textures at all are displayed when running at 16bpp DRI mode. When running at
>24bpp unaccelerated mode the textures are displayed correctly.
>Is that a known problem and are there any workarounds for that?
>
>Thanks for your answers!
>
>please cc your anserers directly to me - thanks!
>




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