On Mon, Jan 21, 2002 at 04:09:29PM +0000, Josef Karthauser wrote: | You reckon? I was told by a group of games writing guys (currently | working on Xbox) that Direct3D is getting closer and closer to OpenGL in | functionality. | | Which opinion is correct?
D3D has been absorbing OpenGL technology since the beginning, and vendor-specific OpenGL extensions have been absorbing D3D technology for the last three years or so. If you include the vendor-specific extensions on the OpenGL side, there's not a huge gap between the two APIs. (Now that D3D includes curved surface support, the biggest difference that I can remember offhand is the image-processing pipeline in OpenGL, and I hear that difference will be erased eventually.) A number of the complaints about OpenGL lagging behind are due to the ARB's lack of standardization for some of the functionality that's currently available only in vendor-specific extensions. These are valid criticisms, though I note that in practice you can usually do whatever you need to do via the extensions; it's just more hassle than it should be. And the ARB is working on the problem. Allen _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel