A quick note:

When you guys encounter bugs with DRI drivers on Id games, you can
certainly get some help from me :-)

I can look at the code and tell you how some things are done, and correct
problems if any. You shouldn't expect me to become a direct contributor to
DRI developement though, low level stuff is still a bit out of my league.

TTimo

--
Linux contractor -- Id Software Inc.

On Mon, 18 Feb 2002 17:33:36 -0700
Brian Paul <[EMAIL PROTECTED]> wrote:

> Dieter Nützel wrote:
> > 
> > Dieter Nützel wrote:
> > > Brian Paul wrote:
> > > > Dieter Nützel wrote:
> > > > >
> > > > > Keith Whitwell wrote:
> > > > > > Michel Dänzer wrote:
> > > > > > >
> > > > > > > On Son, 2002-02-17 at 18:08, Marc Dietrich wrote:
> > > > > > > >
> > > > > > > > Wolfenstein crashes after playing the intro at line 494 in
> > > > > > > > r128_texstate.c with an "assert t" failed message.
> > > > > > How do other drivers handle the same point?
> > > > >
> > > > > Latest tdfx trunk and mesa-4-0-branch hang whole system after intro.
> > > > > I've didn't run with debug, so can't say line xxx.
> > > > > I'll try with the fix.
> > > >
> > > > Where can I get Wolfenstein from?  I thought it was an Id game
> > > > but I don't see it on their website.
> > >
> > > Yes, it is an Id game.
> > > You can grep the Linux playfile or the Linux demo at Id's ftp site or many
> > > mirrors.
> > >
> > > ftp://ftp.idsoftware.com/idstuff/wolf/linux
> > >
> > > I tried the wolfspdemo-linux-1.1b.x86 version (112,4 MB).
> > 
> > TDFX driver solved!!!
> > 
> > I was hit but the outstanding Glide3 3DNow! texture bug (texdown seg
> > faults)...
> > After a recompilation of Glide3 _without_ 3DNow! enabled Wolfenstein (RTCW)
> > runs without a hitch.
> > 
> > Sorry for my false alarm.
> 
> Cool.  I have Wolfenstien running on my system with Voodoo3 and it seems
> to work fine.  I was afraid this was going to be a really ellusive bug.
> 
> -Brian
> 
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