On 2002.03.01 07:25 Leif Delgass wrote:
> I've commited the last major chunk of the Mesa 4 merge, mainly in
> mach64_tris.c. The branch should now compile and run, but it needs
> debugging, as glxgears is still segfaulting.
>
That's great Leif!
I'm working on it. It seems that the problem is on the vertex buffers
setup:
#0 emit_wg (ctx=0x8050440, start=0, end=216, dest=0x40c5c020, stride=1)
at ../../../../../../extras/Mesa/src/tnl_dd/t_dd_vbtmp.h:331
#1 0x40493958 in mach64BuildVertices (ctx=0x8050440, start=0,
count=216, newinputs=16777218) at mach64_vb.c:365
#2 0x404593b9 in run_render (ctx=0x8050440, stage=0x8105940)
at t_vb_render.c:307
#3 0x40417a67 in _tnl_run_pipeline (ctx=0x8050440) at t_pipeline.c:155
#4 0x40416129 in _tnl_run_cassette (ctx=0x8050440, IM=0x810c140)
at t_imm_exec.c:372
#5 0x40410ac2 in execute_compiled_cassette (ctx=0x8050440, data=0x8113d9c)
at t_imm_dlist.c:376
#6 0x4035ae69 in execute_list (ctx=0x8050440, list=1) at dlist.c:4000
#7 0x4035c9c6 in _mesa_CallList (list=1) at dlist.c:4836
> ...
>
> --
> Leif Delgass
> http://www.retinalburn.net
>
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