On Saturday, 2. März 2002 23:03:06, you wrote: > On Sun, Mar 03, 2002 at 11:44:44PM +0100, Laurent Pinchart wrote: > > I'll have a look at that. > > > > Which CVS branch should I start with ? > > On the glide side you want to use glide3x, but I don't think they ever > created any branches there. There are glide3x for V3 and glide3x for > V{4,5} branches which are different. Reconciling those will be a bit of > a hassle, but the architectures are really close so the differences > aren't too large.
Could we start with fixing the last outstanding Glide3 bug? It is in the 3DNow! asm code. I had it going before Joseph Kain (former 3tdfx employee) fixed the "pixel smearing" bug on my older V3 3000 AGP. His "bug fix" brought HUGE performance degradation in /* * tenmillion.c * * OpenGL performance test for triangles in a display list. * [EMAIL PROTECTED], March 1996 [-] Mesa/demos> ./tenmillion smooth running on SunWave1 (Mesa DRI 20020221 Voodoo4 x86/MMX/3DNow!) Sun Mar 3 18:41:29 2002 visual: 0x23 50 pixel triangles, 90 triangles/strip, 1 strips vertex data: v3f smooth shading, zbuffer off, light off, texture off, immediate off test time: 1.503 secs. geometry rate: 929370 triangles/sec fill rate: 46.468 Mpixels/sec draw_strips_count: 1 I got ~160 Mpixels/sec with my "old" Athlon 500 MHz and V3 3000 !!! Nearly equal results measured with Accelerated-X OpenGL 2.x beta test package on my 1 GHz Athlon II... More benchmarks/numbers available if somebody want and I have the "right" code handy but I am from the 68k asm side...;-) gemessen Regards, Dieter _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel