The mach64 driver with Mesa 3.x was using code like this (borrowed from
utah-glx) to cull primitives:

xx[0] = (GLint)(v0->v.x * 4);
yy[0] = (GLint)(v0->v.y * 4);

xx[1] = (GLint)(v1->v.x * 4);
yy[1] = (GLint)(v1->v.y * 4);

xx[2] = (GLint)(v3->v.x * 4);
yy[2] = (GLint)(v3->v.y * 4);

/* calculate one over area */
ooa = 0.25 * 0.25 * ((xx[0] - xx[2]) * (yy[1] - yy[2]) -
                     (yy[0] - yy[2]) * (xx[1] - xx[2]));

if ( ooa * ctx->backface_sign < 0 )
        /* cull primitive */
        return;
}

'ctx' here is the Mesa GL context.  Is there an analog to 'backface_sign' 
in Mesa 4.x?

-- 
Leif Delgass 
http://www.retinalburn.net


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