Well, it turns out I can kludge the lockup away simply by emitting lots of state between every primitive... This is actually similar then to a lockup I was seeing in the original radeon (which I did kludge out in this way).
I'm wondering if the use of RADEON_3D_RNDR_GEN_INDX_PRIM is the problem: this is a r128-compatibility packet & may not be the most well-tested path in the hardware... Anyway, keeping on looking. Keith _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel