> On 2002.03.13 19:21 Brian Paul wrote:
> > ...
> > 
> > But if the Mach64 chip is the bottleneck, no amount of 
> (conventional)
> > driver optimization will improve the results.  It _really_ 
> depends on
> > the particular application.
> > 
> > -Brian

That means if the triangles are big then pretty few to do with CPU.

If you have display lists and much vertex data, then a TCL might
give you big advantage.

For texturing its advantagoues if the hardware is driven to do
multitexturing.

Performance optimisation is a rather individual subject.
Some applications do never benefit from a particular optimisation.

> This is something that intrigues me most for some time now. I 
> get a little 
> more than 10 fps on UT with the mach64 driver as it is (just 
> MMIO), but I 
> get about 20 steady fps with software rendering on my P3 
> Celeron 700Mhz. I 
> can not understand how come this can be. Even though there 
> are a lot of 
> artifacts in the sw rendering, it has a much nicer global appearance.
> 
> Is this the kind of performance that one can expect from a 
> PIO only card 
> (I'm thinking of tdfx for example here)?

If you want so see specific perfomance, you should try glperf.
Thats one of the important feedbacks on your specific works.

Regards, Alex.


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