On Tuesday, 4. March 2002 23:09:28, Brain Paul wrote: > Daniel Kulesz wrote: > > > > Hi, > > > > I wanted to ask whether development of the 3dfx-drivers is still going on > > or whether it has already come to an end what would be bad news to me :( I > > tried downloading & compiling the newest glide-drivers from cvs as printed > > in the doc-section for building glide3 (end user documentation) and have > > also succeeded in doing that (i had to use 'libtoolize' first - was a long > > way for a newbie like me to get to know that this is necessary - maybe > > someone could update this small guide?) but as far as I can recall all the > > drivers in Glide3 of CVS are from August 2000, so more than 1,5yrs old > > now? > > > > Maybe I did something wrong but for me it looks like that.....and well the > > performance improve among the old drivers was cool, but i still miss some > > features like support for textures larger than 256² pixels (on voodoo > > banshee/voodoo3)......
> 2Kx2K textures work on Voodoo4/5. > > As Derrik said though, Glide development has stopped and there probably > won't be any new development for the DRI Voodoo driver. Of course, anyone > who wants to tackle either project can do so. There is still one 3DNow! bug (texture related) remaining in Glide3 at least for the Voodoo4/5. I had it going on my older Banshee and Voodoo3 but after Joseph Kain (former 3dfx employee) fixed another bug it is broken, now. So there are _NO_ 3DNow! enabled Glide3 binaries available from any distribution. I worked on it but can't solve it 'cause I learned assembly on 68k...;-) But I have pointers and could help. Second: I had three times (3x) higher numbers for Mpixels/sec (~160) with SGI's "tenmillion" even with the "slower" Voodoo3 that time. Mesa/demos> ./tenmillion smooth running on SunWave1 (Mesa DRI 20020221 Voodoo4 x86/MMX/3DNow!) Wed Apr 3 18:12:02 2002 visual: 0x23 50 pixel triangles, 90 triangles/strip, 1 strips vertex data: v3f smooth shading, zbuffer off, light off, texture off, immediate off test time: 1.511 secs. geometry rate: 929234 triangles/sec fill rate: 46.462 Mpixels/sec Mesa/demos> ./tenmillion area=3 smooth running on SunWave1 (Mesa DRI 20020221 Voodoo4 x86/MMX/3DNow!) Wed Apr 3 18:12:18 2002 visual: 0x23 3 pixel triangles, 90 triangles/strip, 4 strips vertex data: v3f smooth shading, zbuffer off, light off, texture off, immediate off test time: 1.999 secs. geometry rate: 4566448 triangles/sec fill rate: 13.699 Mpixels/sec draw_strips_count: 1 I had comparable numbers (~160 Mpixels/sec) with the Accelerated-X beta VSA100 test driver and ~ 6.500.000 triangles/sec for the second test case on my 1 GHz Athlon II SlotA. So there must be an optimization missing for the Voodoo4/5. Third: After the Mesa-4.0 merge some numbers are slower (ipers dropped from ~16 fps and > 400.000 Poly/sec down to ~13 fps and ~350.000 Poly/sec). Best case (no textures and fog). Regards, Dieter _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel