> Hey Raystonn, > > Oh my godness, who fed that trolls. ;-) Please refrain from calling me a troll. A troll is really someone who flames others. He is someone who attempts to attack the messenger rather than address the message. Thusfar the only one to do this is you.
> Lets still assume, you havent had the facts handy > (due to your age, education, place of birth or current location) > for seeing clear in all the subjects you are trying to adress. > > I would be much happier if i did feel that you were really working > at least with a few of the concepts and tools you are refering to. > The web is so big and there is nothing much which will hinder you > from getting hands on one after the other, if you really like it. > > Maybe i am on error with you, and you might want to enlighten > me what successful computer projects on earth are a result of > your bold mind. (dont exclude computer projects for space crafts.) Now the above is something a bit 'trollish'. Kindly address the arguments, not the arguer. > > Modern processors have internal pipelining and parallelism as > > well. > > But at a much lower degree. Please understand that a Pentium 4 with > only a single 64 bit FPU unit for a 128 bit SSE operand is far away > from the performence that a dedicated grafics pipline with some > 4 dozends of FPUs can carry out. And some of these FPUs even work > in parallel to their neighbourghs... A GeForce 3 produces about 88 million triangles/second maximum. Now take a 3GHz Pentium 4, just a few months down the road. It has available 3 billion clocks each second. This allows about 34 clocks per triangle. With a properly optimized algorithm, using SSE and SSE2 to work on a tile at a time, this can be achieved. What the main processor lacks in physical resources it can make up with a higher clockspeed. I believe the GeForce 4Ti is at 300MHz now, is it not? Fillrate is still an issue, but will become less of one as time goes by. Memory bandwidth is ever increasing. Use a scene-capture algorithm and you reduce the required fillrate dramatically. -Raystonn _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel