"Marcelo E. Magallon" wrote: > > >> Brian Paul <[EMAIL PROTECTED]> writes: > > > to a simple integer divide. > > That's the point. You are comparing it with a truncated result. I'm > comparing it with x/255 computed in floating point and rounded up. > > > int d0 = i / 255; > > change that to (int)((float)i / 255. + 0.5)
Ah, OK. I must have missed that point in your original mesage. In any case, both macros seem to satisfy the Glean and OpenGL conformance tests for blending. -Brian _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel