Howzit? Here is my "alpha" list of features I would apreciate feedback on what should be on the feature checklist, the grouping and most importantly the *status* of these features.
(I deliberately included everything bar the kitchen sink that I can find so that I dont have to add them in future. Which means that some of it is marketing blurb.) This is about as simple as I can make it. Simply put Yes / No, HW / SW, or any other apropriate comment next to the feature. Feel free to point me to any existing list(s) indicating the level of suport that these features currently enjoy. ATI R100 (Radeon) ================= Anti-aliasing ============= Full Screen -------------------- Line & Edge -------------------- Double Buffering --------------- Filtering ========= Anisotrophic texture ----------- Bilinear ----------------------- Trilinear ---------------------- KTX buffer region extension ---- Key Frame Interpolation -------- Gamma Control ------------------ Guard Band Clipping ------------ Mapping ======= Bump --------------------------- Cubic Envionment --------------- Dot Product 3 ------------------ Dual-Parabloid ----------------- Emboss ------------------------- Mip ---------------------------- Perspectively Correct Texture -- Page Flipping ------------------ Single-Pass Multi-Texture ------ System Memory Blits ------------ Superscalar Rendering ---------- Specular Highlights ------------ Table Fog ---------------------- TCL Back Face Culling ---------- TCL Hardware ------------------- Twin Cache Architecture -------- Texture Units per pipeline (3) - Triangle Setup Engine ---------- True Colour Rendering ---------- Texture ======= Cache -------------------------- Compositing -------------------- (De)Compression ---------------- Vertical Sync ------------------ Vertex Skinning ---------------- Volume Textures ---------------- W Buffer ----------------------- W Fog -------------------------- Z Plane ======= Z Fog -------------------------- Z Mask ------------------------- Fast Z Clear ------------------- HierachicalZ ------------------- HyperZ ------------------------- Z-buffer: 16, 24, 32 bits ------ 8 bit Stencil ------------------ Effects? ======== Fog Effects -------------------- Texture Lighting --------------- Video Textures ----------------- Reflections -------------------- Shadows ------------------------ Spotlights --------------------- LOD Biasing -------------------- Texture Morphing --------------- Video Features ============== Adaptive De-interlacing - Motion compensation ----- IDCT (sp?) -------------- Driver Optimisations ==================== 3DNow! - SSE ---- SSE2 --- ciao Liam _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel