Howzit?

Here is my "alpha" list of features I would apreciate feedback on what should be on 
the feature checklist, the grouping and most importantly the *status* of these 
features.

(I deliberately included everything bar the kitchen sink that I can find so that I 
dont have to add them in future. Which means that some of it is marketing blurb.)

This is about as simple as I can make it. Simply put Yes / No, HW / SW, or any other 
apropriate comment next to the feature.

Feel free to point me to any existing list(s) indicating the level of suport that 
these features currently enjoy. 
 

ATI R100 (Radeon)
=================

Anti-aliasing
=============
Full Screen --------------------
Line & Edge --------------------


Double Buffering ---------------


Filtering
=========
Anisotrophic texture -----------
Bilinear -----------------------
Trilinear ----------------------


KTX buffer region extension ----
Key Frame Interpolation --------


Gamma Control ------------------
Guard Band Clipping ------------


Mapping
=======
Bump ---------------------------
Cubic Envionment ---------------
Dot Product 3 ------------------
Dual-Parabloid -----------------
Emboss -------------------------
Mip ----------------------------
Perspectively Correct Texture --


Page Flipping ------------------


Single-Pass Multi-Texture ------
System Memory Blits ------------
Superscalar Rendering ----------
Specular Highlights ------------


Table Fog ----------------------
TCL Back Face Culling ----------
TCL Hardware -------------------
Twin Cache Architecture --------
Texture Units per pipeline (3) -
Triangle Setup Engine ----------
True Colour Rendering ----------


Texture
=======
Cache --------------------------
Compositing --------------------
(De)Compression ----------------


Vertical Sync ------------------
Vertex Skinning ----------------
Volume Textures ----------------


W Buffer -----------------------
W Fog --------------------------


Z Plane
=======
Z Fog --------------------------
Z Mask -------------------------
Fast Z Clear -------------------
HierachicalZ -------------------
HyperZ -------------------------
Z-buffer: 16, 24, 32 bits ------
8 bit Stencil ------------------


Effects?
========
Fog Effects --------------------
Texture Lighting ---------------
Video Textures -----------------
Reflections --------------------
Shadows ------------------------
Spotlights ---------------------
LOD Biasing --------------------
Texture Morphing ---------------


Video Features
==============
Adaptive De-interlacing -
Motion compensation -----
IDCT (sp?) --------------


Driver Optimisations
====================
3DNow! -
SSE ----
SSE2 ---


ciao
Liam


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