On 2002.05.18 12:11 Ian Molton wrote: > On Sat, 18 May 2002 11:08:22 +0100 > José Fonseca <[EMAIL PROTECTED]> wrote: > > > On 2002.05.18 10:41 Ian Molton wrote: > > > Hi. > > > > > > What do I need to do to get started on DRI hacking? > > > > > > I want to track down a bug in radeon_dri.so > > > > > > how do I build it? what sources do I need? > > > > Ian, > > > > First thing you need is to download the cvs tree and build it. You can > > I downloaded it and am trying to build it following the instructions you > gave, but ran into this: >
Please tell which branch are you using, and if you changed the ProjectRoot in the host.def file or not. > make[3]: Entering directory `/usr/src/cvs/dri/build/xc/lib/xtrans' > rm -f *.CKP *.ln *.BAK *.bak *.o core errs ,* *~ *.a .emacs_* tags TAGS > make.log MakeOut "#"* > make[3]: Leaving directory `/usr/src/cvs/dri/build/xc/lib/xtrans' > cleaning in lib/Xau... > make[3]: Entering directory `/usr/src/cvs/dri/build/xc/lib/Xau' > make[3]: *** No rule to make target `clean'. Stop. > make[3]: Leaving directory `/usr/src/cvs/dri/build/xc/lib/Xau' > make[2]: *** [clean] Error 2 > make[2]: Leaving directory `/usr/src/cvs/dri/build/xc/lib' > make[1]: *** [clean] Error 2 > make[1]: Leaving directory `/usr/src/cvs/dri/build/xc' > make: *** [World] Error 2 > ian:/usr/src/cvs/dri/build/xc$ > > What is xtrans? > Have no idea..! This is just trying to clean everything. Attempt to do "make World" again and see if it gets over it. > > All this process can be quite tricky on the first time you make it, so > > > > make sure that you have you new Xfree running properly before you > > start playing with it. > > is the DRI CVS all I need? or was I supposed to add it to a full X4.2 > source? > You just need the DRI CVS and a working XFRee >= 4.1.x installed on the system as the DRI source is partial and reads some headers from there. If you changed ProjectRoot to another thing (e.g., /usr/X11R6-DRI) then before you start to compile you need to do: mkdir -p /usr/X11R6-DRI cd /usr/X11R6-DRI lndir ../X11R6 so that when building the needed files are found in the right place. José Fonseca _______________________________________________________________ Hundreds of nodes, one monster rendering program. Now that's a super model! Visit http://clustering.foundries.sf.net/ _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel