Brian, do these tests look reasonable to you?  We certainly shouldn't
crash the server, even if they are unreasonable.

Joe, can your try with the DRI CVS trunk?

Joe Krahn wrote:
> 
> I am trying to draw to two windows using one context.
> It works for Mesa, but gives severe artifacts with DRI.
> It would work to instead use glXCopyContext, but this
> still doesn't work for DRI, and it crashes the server
> with indirect rendering.
> 
> I am using ATI Rage and Radeon, with XFree86 CVS.
> Haven't tried DRI CVS yet, but I will do this soon.
> 
> Here is a test app illustrating context bugs:
> http://home.nc.rr.com/krahnfamily/source/cxbug.c
> Aside from fixing bugs, any ideas on a workaround
> to share a context in DRI?
> 
> Another unrelated thing, not actually DRI: glDrawPixels
> with GL_BITMAP and an incorrect format correctly gives an
> error in DRI, but indirect results in an Xlib error:
> http://home.nc.rr.com/krahnfamily/source/bitmap_bug.c
> 
> Thanks,
> Joe Krahn
> 
> _______________________________________________________________
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--                             /\
         Jens Owen            /  \/\ _    
  [EMAIL PROTECTED]  /    \ \ \   Steamboat Springs, Colorado

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