Jonathan Morton wrote:
> 
> >The challenge with back and depth buffers is being able to allocate
> >additional space on the fly (when a window is resized for example).  We
> >chose a static allocation method over shutting down the application
> >after it's already been running.  If a good mechanism can be devised for
> >addressing that failure case, then it would be possible to consider
> >private back and depth buffers for multiple 3D windows.
> 
> How about, "if there isn't enough VRAM, fall back to software
> rendering"?  That's what Apple's implementation does, or at least
> used to.

Software renderers and HW renderers don't always generate the same
results.  Some extensions are only available in one or the other.  Also,
you'll hit a performance cliff.

--                             /\
         Jens Owen            /  \/\ _    
  [EMAIL PROTECTED]  /    \ \ \   Steamboat Springs, Colorado

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