> > The DRI User Guide (on the website) has some information about what's > done in hardware vs. software for most drivers, but it's not deeply > detailed. > > If you need high-performance GL_LINE or GL_POINT-mode polygons, you're > often better-off writing your own rendering loop using glBegin(GL_POINTS > or GL_LINES) instead of glPolygonMode.
That's true, but the Mesa 4.0 template code supports translating these into hardware lines & points automatically. This may be an old test left over from the 3.4 driver. I don't have time to look at this, however. Keith ------------------------------------------------------- This sf.net email is sponsored by:ThinkGeek Welcome to geek heaven. http://thinkgeek.com/sf _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel