Where would this problem most likely reside in the code? Any guesses? Eg., file/function areas? I can go playing around in there if someone have some vague idea what the problem might be...
-J On Fri, Jul 05, 2002 at 08:15:26AM +0100, Keith Whitwell wrote: > Elladan wrote: > >Yes. I'm seeing the same thing on my Radeon 7500. See screenshots > >here: > > > >http://www.eskimo.com/~elladan/tux > > > >(Or in the bug report I filed on the dri project page...) > > > >I'm also seeing generally horrible problems with tuxracer whenever it > >uses multiple textures on the same polygon, as far as I can tell. > > > >There seemed to be a few other bugs in the database on multitexture > >problems, too... > > It's to do with multipass rendering, I think, rather than the texture code > specifically. > > The same problem gives you the 'shimmery' ice patches. The mesa gloss demo > shows similar artifacts. > > Keith > > > > > ------------------------------------------------------- > This sf.net email is sponsored by:ThinkGeek > Bringing you mounds of caffeinated joy. > http://thinkgeek.com/sf > _______________________________________________ > Dri-devel mailing list > [EMAIL PROTECTED] > https://lists.sourceforge.net/lists/listinfo/dri-devel ------------------------------------------------------- This sf.net email is sponsored by:ThinkGeek We have stuff for geeks like you. http://thinkgeek.com/sf _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel