On Sun, Jul 14, 2002 at 02:04:27PM -0400, Leif Delgass wrote: [...] > > A couple of things we could do that might help are to implement frame > aging and/or add the ring space check back in to throttle the frame rate > and limit the amount of pending buffers on the ring.
That could help but it wouldn't prevent that an application generated a wild number of triangles per frame and this would happen again, so I already fixed it on CVS. Of course that frame throttling has merits on its own so we should eventually look into it. José Fonseca ------------------------------------------------------- This sf.net email is sponsored by:ThinkGeek Welcome to geek heaven. http://thinkgeek.com/sf _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel