On Sun, Jul 14, 2002 at 02:04:27PM -0400, Leif Delgass wrote:
[...]
> 
> A couple of things we could do that might help are to implement frame
> aging and/or add the ring space check back in to throttle the frame rate
> and limit the amount of pending buffers on the ring.

That could help but it wouldn't prevent that an application generated a
wild number of triangles per frame and this would happen again, so I
already fixed it on CVS. Of course that frame throttling has merits on its
own so we should eventually look into it.

José Fonseca


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