On Monday 15 July 2002 21:10, Stephen J Baker wrote: > On Mon, 15 Jul 2002, Brian Paul wrote: > > Vertex programming is in the latest Mesa code (I implemented > > GL_NV_vertex program over the winter/spring). It'll be available > > to all DRI drivers when the DRI gets Mesa 4.1. > > > > NVIDIA gave me permission to implement the extension in software only. > > But since that time, NVIDIA has announced basically unrestricted > > permission to implement GL_NV_vertex_program. I'll have to talk to > > them again someday regarding future DRI hardware implementations. > > But that's the thing - nVidia granted permission for the ARB to > integrate the NV_vertex_program as an ARB extension - then MS stepped > in and said that they owned (?some of?) the IP for vertex programs - > and possibly for fragment programs too. > > The general assumption is that they got this in the bundle of IP > rights that SGI sold them - but I havn't seen confirmation of that. > > It's possible that systems like Fuche's Pixel-Planes (University > of North Carolina at Chapel Hill Comp. Sci. department) represents > prior art here - but I wonder whether there is anyone with deep > enough pockets to fight Microsoft's lawyers on that basis. > > http://www.cs.unc.edu/~pxfl/ > > Pixel Planes-2 certainly implemented 'fragment' programmability > as early as 1980 - but I'm not clear on whether they ever had > something like vertex programs.
Do you think that Pixar's RenderMan (RIB language), BMRT, etc could be seen in the same sense? Prior art? Who could fight against them? Regards, Dieter -- Dieter Nützel Graduate Student, Computer Science University of Hamburg Department of Computer Science @home: [EMAIL PROTECTED] ------------------------------------------------------- This sf.net email is sponsored by:ThinkGeek Welcome to geek heaven. http://thinkgeek.com/sf _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel