Slava Polyakov wrote: > On July 16, 2002 06:19 pm, you wrote: > >>Slava Polyakov wrote: >> >>>On July 16, 2002 04:15 pm, you wrote: >>> >>>>Every so often (for example after 1hr of gameplay) a glx program like >>>>RTCW or WINE running SOF2 freezes... now, Only the program however, X is >>>>fine. However it freezes my mouse and kdb... if I telnet in and kill the >>>>offending process things are almost back to normal except my mouse accel >>>>isn't restored and the gamma is messed up... >>>> >>>>nothing in dmesg except the usual >>>>[drm:radeon_freelist_get] *ERROR* returning NULL! >>>>billion of those... >>>> >>>>I'm not sure, but it looks like a userspace lib issue, but I really dunno >>>>much about glx, so I really can't be sure... however the situation is >>>>described above. I can kill the offending process (which is of course >>>>eating up 100% CPU and doesn't respond to anything other then sigkill) >>>> >>>More feedback.... possibly related.... These *might* have started >>>happening after I installed folding@home (it's another distributed >>>network client, so it's running at niceness of 19 and picking up all >>>leftover cycles). Maybe because this process now "fights" with glx stuff >>>for cycles some sort of race happens? >>> >>>During the really really old days before Michel Dänzer fixed the dma >>>timeout problem for fast boxes I run a while(1); type of thing to compete >>>with RTCW for cycles and slow my box down, but after Michel fixed it, >>>everything was fine until now... (well about a week ago actually).... i >>>check out and rebuild cvs around once a week. And I installed >>>folding@home around 2 weeks ago also. >>> >>When this happens, can you use gdb to attach to the executable and get a >>backtrace? >> >>Keith >> > > Well, this brings up a problem, or more specifically a question, I usually > compile stuff without frame pointers, desperate for any bit of speed. > However, I can certainly recompile X with frame pointers and I assume that > will also recompile all the glx supporting libs (libGL?)... However, the real > problem is that it's the software that freezes like say, RTCW (which is a > commercial game so it has no debugging syms or framepointers....) and sof2... > So I'm not really sure what I should be giving you a backtrace of.... Or even > if one is possible since the "freeze" happens in the program that I'm > running, and the only gl software I run long enough are these games.
As long as the driver.so is compiled with debugging you'll be able to get a partial backtrace, which is all you need. Keith ------------------------------------------------------- This sf.net email is sponsored by: Jabber - The world's fastest growing real-time communications platform! Don't just IM. Build it in! http://www.jabber.com/osdn/xim _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel