Michel Dänzer wrote:
> On Die, 2002-09-24 at 13:11, Keith Whitwell wrote: 
> 
>>I've been thinking again about pageflipping & realized I can solve the 
>>remaining few problems if I can tweak the behaviour of the 2d driver slightly.
>>
>>At the moment, the 2d driver always draws to buffer zero (the old front 
>>buffer), and then at some point in the future, the dirty parts are blitted to 
>>buffer one (the old back buffer).
>>
>>However, this can be incorrect in a couple of circumstances, particularly when 
>>the dirty regions (or even the drawing itself) overlaps with the 3d window.
>>
>>I think all my problems can be solved if I do two things:
>>      1) always have X draw to the *current* front buffer (buffer zero or buffer 
>one, 
>>depending)
>>      2) subtract the 3d window from the dirty regions before blitting to the 
>current 
>>back buffer.
>>
>>I can probably figure out 2) without to much effort.
>>
>>For 1), I can adjust the accelerated functions fairly easily to get them to 
>>draw to buffer zero/one as appropriate.
>>
> 
> How do you deal with offscreen access?

They should remain exactly as they are:  I want to change the offset of the 
front buffer - I would hope that the two are decoupled, maybe that's a mistake 
on my behalf.



>>What about software fallbacks?  What value do these use to get a pointer
>>to the framebuffer, and how can I go about changing it?
>>
> 
> It's passed to xxxScreenInit(), and even if there's a single place where
> it's stored afterwards, I'm not sure relying on that is a good idea. 
> 
> Doesn't 2) alone work?

No, because you should be able to render to the same window with both X and GL 
and see the results onscreen.  If X always renders to buffer zero, sometimes 
that won't work.

Keith



-------------------------------------------------------
This sf.net email is sponsored by:ThinkGeek
Welcome to geek heaven.
http://thinkgeek.com/sf
_______________________________________________
Dri-devel mailing list
[EMAIL PROTECTED]
https://lists.sourceforge.net/lists/listinfo/dri-devel

Reply via email to