On Thu, Sep 26, 2002 at 11:04:36AM -0400, Bobakitoo wrote:
> > > I've been wondering for some time why at least the Quake 2 engine is
> > > very slow with multitexturing enabled, i.e. with
> > > 
> > > set gl_ext_multitexture "1"
> > > 
> > > in ~/.quake2/baseq2/config.cfg, it crawls on stuff like explosions.
> > > Change that to 0 and it's snappy.
> > > 
> > > Do people see this effect on non-Radeon cards as well? If so, it's
> > > probably a Quake 2 engine problem. But otherwise, something seems to be
> > > wrong with multitexturing in the Radeon drivers...
> > 
> > I used to play Q2 quite nicely on both Radeon and MGA cards.  This is
> > probably a bug in the Radeon driver that's causing a SW fallback.  Which
> > card do you have and which version (i.e., the id version or one of the open
> > source versions) of Q2 are you using?  I'll see if I can track it down.
> 
> It not a software fallback, quake3 dont suffer from this slowdown
> on exactly same driver/hardware.

I don't think it's an intentional fallback. :)  I was thinking that perhaps
Q2 was setting just the right OpenGL state (texture env modes, etc.) to
trigger a bug that causes an unwanted fallback.

> try +set gl_ext_multitexture 1 +set gl_dynamic 0, you see that the bug
> is related only to quakeII lightmap generation/uploading.

That's a good suggestion.  Doens't Q3 do some dynamic texture generation as
well?

-- 
Smile!  http://antwrp.gsfc.nasa.gov/apod/ap990315.html


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