On Thu, Sep 26, 2002 at 11:04:36AM -0400, Bobakitoo wrote: > > > I've been wondering for some time why at least the Quake 2 engine is > > > very slow with multitexturing enabled, i.e. with > > > > > > set gl_ext_multitexture "1" > > > > > > in ~/.quake2/baseq2/config.cfg, it crawls on stuff like explosions. > > > Change that to 0 and it's snappy. > > > > > > Do people see this effect on non-Radeon cards as well? If so, it's > > > probably a Quake 2 engine problem. But otherwise, something seems to be > > > wrong with multitexturing in the Radeon drivers... > > > > I used to play Q2 quite nicely on both Radeon and MGA cards. This is > > probably a bug in the Radeon driver that's causing a SW fallback. Which > > card do you have and which version (i.e., the id version or one of the open > > source versions) of Q2 are you using? I'll see if I can track it down. > > It not a software fallback, quake3 dont suffer from this slowdown > on exactly same driver/hardware.
I don't think it's an intentional fallback. :) I was thinking that perhaps Q2 was setting just the right OpenGL state (texture env modes, etc.) to trigger a bug that causes an unwanted fallback. > try +set gl_ext_multitexture 1 +set gl_dynamic 0, you see that the bug > is related only to quakeII lightmap generation/uploading. That's a good suggestion. Doens't Q3 do some dynamic texture generation as well? -- Smile! http://antwrp.gsfc.nasa.gov/apod/ap990315.html ------------------------------------------------------- This sf.net email is sponsored by:ThinkGeek Welcome to geek heaven. http://thinkgeek.com/sf _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel