Ian Romanick wrote:
> Really there are 3 places the texture data can be duplicated: in the app, in
> libGL, and on-card / AGP. This can either be done by exposing some sort of
> "allocate AGP memory" extension or with APPLE_client_storage and dynamic AGP
> remapping.
>
> I've done a cursory look at the AGP driver, and it seems like this is
> possible, but I'm not positive. Anyone know for sure? It is definitly
> possible in the AGP spec because Mac OS X can do it. :)
I believe the R200 implementation of APPLE_client_storage allocates
space from a static pool in AGP space. Are you looking for a way to
make the AGP pool larger and dynamically move pages in and out of the
AGP aperature?
--
/\
Jens Owen / \/\ _
[EMAIL PROTECTED] / \ \ \ Steamboat Springs, Colorado
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